A Multi-body Tracking Framework - From Rigid Objects to Kinematic
Structures
A Multi-body Tracking Framework - From Rigid Objects to Kinematic Structures
Manuel Stoiber Martin Sundermeyer Wout Boerdijk Rudolph Triebel

Abstract
Kinematic structures are very common in the real world. They range fromsimple articulated objects to complex mechanical systems. However, despitetheir relevance, most model-based 3D tracking methods only consider rigidobjects. To overcome this limitation, we propose a flexible framework thatallows the extension of existing 6DoF algorithms to kinematic structures. Ourapproach focuses on methods that employ Newton-like optimization techniques,which are widely used in object tracking. The framework considers bothtree-like and closed kinematic structures and allows a flexible configurationof joints and constraints. To project equations from individual rigid bodies toa multi-body system, Jacobians are used. For closed kinematic chains, a novelformulation that features Lagrange multipliers is developed. In a detailedmathematical proof, we show that our constraint formulation leads to an exactkinematic solution and converges in a single iteration. Based on the proposedframework, we extend ICG, which is a state-of-the-art rigid object trackingalgorithm, to multi-body tracking. For the evaluation, we create ahighly-realistic synthetic dataset that features a large number of sequencesand various robots. Based on this dataset, we conduct a wide variety ofexperiments that demonstrate the excellent performance of the developedframework and our multi-body tracker.
Code Repositories
Benchmarks
| Benchmark | Methodology | Metrics |
|---|---|---|
| 3d-object-tracking-on-rtb | Mb-ICG | ADDS AUC: 91.1 Runtime [ms]: 13.8 |
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