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SOTA
Atari Games
Atari Games On Atari 2600 Boxing
Atari Games On Atari 2600 Boxing
Metrics
Score
Results
Performance results of various models on this benchmark
Columns
Model Name
Score
Paper Title
MuZero (Res2 Adam)
100
Online and Offline Reinforcement Learning by Planning with a Learned Model
GDI-H3
100
GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning
UCT
100
The Arcade Learning Environment: An Evaluation Platform for General Agents
Agent57
100
Agent57: Outperforming the Atari Human Benchmark
GDI-H3
100
Generalized Data Distribution Iteration
Ape-X
100
Distributed Prioritized Experience Replay
NoisyNet-Dueling
100
Noisy Networks for Exploration
MuZero
100.00
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
GDI-I3
100
Generalized Data Distribution Iteration
IMPALA (deep)
99.96
IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
DNA
99.9
DNA: Proximal Policy Optimization with a Dual Network Architecture
QR-DQN-1
99.9
Distributional Reinforcement Learning with Quantile Regression
IQN
99.8
Implicit Quantile Networks for Distributional Reinforcement Learning
ASL DDQN
99.6
Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity
A2C + SIL
99.6
Self-Imitation Learning
Reactor 500M
99.4
The Reactor: A fast and sample-efficient Actor-Critic agent for Reinforcement Learning
Duel noop
99.4
Dueling Network Architectures for Deep Reinforcement Learning
DDQN+Pop-Art noop
99.3
Learning values across many orders of magnitude
Prior+Duel noop
98.9
Dueling Network Architectures for Deep Reinforcement Learning
R2D2
98.5
Recurrent Experience Replay in Distributed Reinforcement Learning
0 of 45 row(s) selected.
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HyperAI
HyperAI
Home
Console
Docs
News
Papers
Tutorials
Datasets
Wiki
SOTA
LLM Models
GPU Leaderboard
Events
Search
About
Terms of Service
Privacy Policy
English
HyperAI
HyperAI
Toggle Sidebar
Search the site…
⌘
K
Command Palette
Search for a command to run...
Console
Home
SOTA
Atari Games
Atari Games On Atari 2600 Boxing
Atari Games On Atari 2600 Boxing
Metrics
Score
Results
Performance results of various models on this benchmark
Columns
Model Name
Score
Paper Title
MuZero (Res2 Adam)
100
Online and Offline Reinforcement Learning by Planning with a Learned Model
GDI-H3
100
GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning
UCT
100
The Arcade Learning Environment: An Evaluation Platform for General Agents
Agent57
100
Agent57: Outperforming the Atari Human Benchmark
GDI-H3
100
Generalized Data Distribution Iteration
Ape-X
100
Distributed Prioritized Experience Replay
NoisyNet-Dueling
100
Noisy Networks for Exploration
MuZero
100.00
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
GDI-I3
100
Generalized Data Distribution Iteration
IMPALA (deep)
99.96
IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
DNA
99.9
DNA: Proximal Policy Optimization with a Dual Network Architecture
QR-DQN-1
99.9
Distributional Reinforcement Learning with Quantile Regression
IQN
99.8
Implicit Quantile Networks for Distributional Reinforcement Learning
ASL DDQN
99.6
Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity
A2C + SIL
99.6
Self-Imitation Learning
Reactor 500M
99.4
The Reactor: A fast and sample-efficient Actor-Critic agent for Reinforcement Learning
Duel noop
99.4
Dueling Network Architectures for Deep Reinforcement Learning
DDQN+Pop-Art noop
99.3
Learning values across many orders of magnitude
Prior+Duel noop
98.9
Dueling Network Architectures for Deep Reinforcement Learning
R2D2
98.5
Recurrent Experience Replay in Distributed Reinforcement Learning
0 of 45 row(s) selected.
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