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SOTA
Atari Games
Atari Games On Atari 2600 Pitfall
Atari Games On Atari 2600 Pitfall
Metrics
Score
Results
Performance results of various models on this benchmark
Columns
Model Name
Score
Paper Title
Go-Explore
102571
Go-Explore: a New Approach for Hard-Exploration Problems
Agent57
18756.01
Agent57: Outperforming the Atari Human Benchmark
Go-Explore
6954
First return, then explore
NoisyNet-Dueling
0
Noisy Networks for Exploration
POP3D
0
Policy Optimization With Penalized Point Probability Distance: An Alternative To Proximal Policy Optimization
QR-DQN-1
0
Distributional Reinforcement Learning with Quantile Regression
IQN
0
Implicit Quantile Networks for Distributional Reinforcement Learning
DNA
0
DNA: Proximal Policy Optimization with a Dual Network Architecture
Advantage Learning
0
Increasing the Action Gap: New Operators for Reinforcement Learning
MuZero (Res2 Adam)
0
Online and Offline Reinforcement Learning by Planning with a Learned Model
SND-V
0
Self-supervised network distillation: an effective approach to exploration in sparse reward environments
MuZero
0.00
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
SND-VIC
0
Self-supervised network distillation: an effective approach to exploration in sparse reward environments
DreamerV2
0
Mastering Atari with Discrete World Models
CGP
0
Evolving simple programs for playing Atari games
ASL DDQN
0
Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity
R2D2
0.0
Recurrent Experience Replay in Distributed Reinforcement Learning
GDI-I3
0
GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning
GDI-I3
0
Generalized Data Distribution Iteration
Ape-X
-0.6
Distributed Prioritized Experience Replay
0 of 23 row(s) selected.
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HyperAI
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Console
Docs
News
Papers
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Datasets
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SOTA
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GPU Leaderboard
Events
Search
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Terms of Service
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English
HyperAI
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Toggle Sidebar
Search the site…
⌘
K
Command Palette
Search for a command to run...
Console
Home
SOTA
Atari Games
Atari Games On Atari 2600 Pitfall
Atari Games On Atari 2600 Pitfall
Metrics
Score
Results
Performance results of various models on this benchmark
Columns
Model Name
Score
Paper Title
Go-Explore
102571
Go-Explore: a New Approach for Hard-Exploration Problems
Agent57
18756.01
Agent57: Outperforming the Atari Human Benchmark
Go-Explore
6954
First return, then explore
NoisyNet-Dueling
0
Noisy Networks for Exploration
POP3D
0
Policy Optimization With Penalized Point Probability Distance: An Alternative To Proximal Policy Optimization
QR-DQN-1
0
Distributional Reinforcement Learning with Quantile Regression
IQN
0
Implicit Quantile Networks for Distributional Reinforcement Learning
DNA
0
DNA: Proximal Policy Optimization with a Dual Network Architecture
Advantage Learning
0
Increasing the Action Gap: New Operators for Reinforcement Learning
MuZero (Res2 Adam)
0
Online and Offline Reinforcement Learning by Planning with a Learned Model
SND-V
0
Self-supervised network distillation: an effective approach to exploration in sparse reward environments
MuZero
0.00
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
SND-VIC
0
Self-supervised network distillation: an effective approach to exploration in sparse reward environments
DreamerV2
0
Mastering Atari with Discrete World Models
CGP
0
Evolving simple programs for playing Atari games
ASL DDQN
0
Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity
R2D2
0.0
Recurrent Experience Replay in Distributed Reinforcement Learning
GDI-I3
0
GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning
GDI-I3
0
Generalized Data Distribution Iteration
Ape-X
-0.6
Distributed Prioritized Experience Replay
0 of 23 row(s) selected.
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Next
Atari Games On Atari 2600 Pitfall | SOTA | HyperAI