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SOTA
Atari Games
Atari Games On Atari 2600 Surround
Atari Games On Atari 2600 Surround
Metrics
Score
Results
Performance results of various models on this benchmark
Columns
Model Name
Score
Paper Title
NoisyNet-Dueling
10
Noisy Networks for Exploration
MuZero
9.99
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
MuZero (Res2 Adam)
9.9
Online and Offline Reinforcement Learning by Planning with a Learned Model
R2D2
9.9
Recurrent Experience Replay in Distributed Reinforcement Learning
Agent57
9.5
Agent57: Outperforming the Atari Human Benchmark
IQN
9.4
Implicit Quantile Networks for Distributional Reinforcement Learning
QR-DQN-1
8.2
Distributional Reinforcement Learning with Quantile Regression
IMPALA (deep)
7.56
IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
Ape-X
7.1
Distributed Prioritized Experience Replay
DNA
5.3
DNA: Proximal Policy Optimization with a Dual Network Architecture
GDI-H3
2.606
Generalized Data Distribution Iteration
ASL DDQN
2.5
Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity
Persistent AL
0.72
Increasing the Action Gap: New Operators for Reinforcement Learning
GDI-I3
-7.8
Generalized Data Distribution Iteration
GDI-I3
-7.8
GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning
0 of 15 row(s) selected.
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HyperAI
HyperAI
Home
Console
Docs
News
Papers
Tutorials
Datasets
Wiki
SOTA
LLM Models
GPU Leaderboard
Events
Search
About
Terms of Service
Privacy Policy
English
HyperAI
HyperAI
Toggle Sidebar
Search the site…
⌘
K
Command Palette
Search for a command to run...
Console
Home
SOTA
Atari Games
Atari Games On Atari 2600 Surround
Atari Games On Atari 2600 Surround
Metrics
Score
Results
Performance results of various models on this benchmark
Columns
Model Name
Score
Paper Title
NoisyNet-Dueling
10
Noisy Networks for Exploration
MuZero
9.99
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
MuZero (Res2 Adam)
9.9
Online and Offline Reinforcement Learning by Planning with a Learned Model
R2D2
9.9
Recurrent Experience Replay in Distributed Reinforcement Learning
Agent57
9.5
Agent57: Outperforming the Atari Human Benchmark
IQN
9.4
Implicit Quantile Networks for Distributional Reinforcement Learning
QR-DQN-1
8.2
Distributional Reinforcement Learning with Quantile Regression
IMPALA (deep)
7.56
IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
Ape-X
7.1
Distributed Prioritized Experience Replay
DNA
5.3
DNA: Proximal Policy Optimization with a Dual Network Architecture
GDI-H3
2.606
Generalized Data Distribution Iteration
ASL DDQN
2.5
Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity
Persistent AL
0.72
Increasing the Action Gap: New Operators for Reinforcement Learning
GDI-I3
-7.8
Generalized Data Distribution Iteration
GDI-I3
-7.8
GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning
0 of 15 row(s) selected.
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Next
Atari Games On Atari 2600 Surround | SOTA | HyperAI