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SOTA
Atari Games
Atari Games On Atari 2600 Tennis
Atari Games On Atari 2600 Tennis
Metrics
Score
Results
Performance results of various models on this benchmark
Columns
Model Name
Score
Paper Title
GDI-I3
24
GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning
GDI-H3
24
Generalized Data Distribution Iteration
GDI-I3
24
Generalized Data Distribution Iteration
Ape-X
23.9
Distributed Prioritized Experience Replay
Agent57
23.84
Agent57: Outperforming the Atari Human Benchmark
IQN
23.6
Implicit Quantile Networks for Distributional Reinforcement Learning
QR-DQN-1
23.6
Distributional Reinforcement Learning with Quantile Regression
C51 noop
23.1
A Distributional Perspective on Reinforcement Learning
ASL DDQN
22.3
Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity
Recurrent Rational DQN Average
20.6
Adaptive Rational Activations to Boost Deep Reinforcement Learning
Rational DQN Average
20.5
Adaptive Rational Activations to Boost Deep Reinforcement Learning
DreamerV2
14
Mastering Atari with Discrete World Models
DQN noop
12.2
Deep Reinforcement Learning with Double Q-learning
DDQN+Pop-Art noop
12.1
Learning values across many orders of magnitude
DQN hs
11.1
Deep Reinforcement Learning with Double Q-learning
Duel noop
5.1
Dueling Network Architectures for Deep Reinforcement Learning
Duel hs
4.4
Dueling Network Architectures for Deep Reinforcement Learning
UCT
2.8
The Arcade Learning Environment: An Evaluation Platform for General Agents
IMPALA (deep)
0.55
IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
SARSA
0.0
-
0 of 43 row(s) selected.
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HyperAI
HyperAI
Home
Console
Docs
News
Papers
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Datasets
Wiki
SOTA
LLM Models
GPU Leaderboard
Events
Search
About
Terms of Service
Privacy Policy
English
HyperAI
HyperAI
Toggle Sidebar
Search the site…
⌘
K
Command Palette
Search for a command to run...
Console
Home
SOTA
Atari Games
Atari Games On Atari 2600 Tennis
Atari Games On Atari 2600 Tennis
Metrics
Score
Results
Performance results of various models on this benchmark
Columns
Model Name
Score
Paper Title
GDI-I3
24
GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning
GDI-H3
24
Generalized Data Distribution Iteration
GDI-I3
24
Generalized Data Distribution Iteration
Ape-X
23.9
Distributed Prioritized Experience Replay
Agent57
23.84
Agent57: Outperforming the Atari Human Benchmark
IQN
23.6
Implicit Quantile Networks for Distributional Reinforcement Learning
QR-DQN-1
23.6
Distributional Reinforcement Learning with Quantile Regression
C51 noop
23.1
A Distributional Perspective on Reinforcement Learning
ASL DDQN
22.3
Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity
Recurrent Rational DQN Average
20.6
Adaptive Rational Activations to Boost Deep Reinforcement Learning
Rational DQN Average
20.5
Adaptive Rational Activations to Boost Deep Reinforcement Learning
DreamerV2
14
Mastering Atari with Discrete World Models
DQN noop
12.2
Deep Reinforcement Learning with Double Q-learning
DDQN+Pop-Art noop
12.1
Learning values across many orders of magnitude
DQN hs
11.1
Deep Reinforcement Learning with Double Q-learning
Duel noop
5.1
Dueling Network Architectures for Deep Reinforcement Learning
Duel hs
4.4
Dueling Network Architectures for Deep Reinforcement Learning
UCT
2.8
The Arcade Learning Environment: An Evaluation Platform for General Agents
IMPALA (deep)
0.55
IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
SARSA
0.0
-
0 of 43 row(s) selected.
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